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Illustrator 1 ±×¸²À» ±×¸®°í ´Ü¼øÇÑ µµÇüºÎÅÍ º¹ÀâÇÑ È¸È­±îÁö ¼ÒÈ­½ÃÅ°´Â ¾îµµºñÀÇ ´ëÇ¥ÀûÀÎ ÇÁ·Î±×·¥ÀÌ´Ù. ½Éº¼, ·Î°í, ij¸¯ÅÍ µðÀÚÀÎ, À¥µðÀÚÀÎ, ÆíÁý µðÀÚÀÎ, ÀÎÅ׸®¾î µðÀÚÀÎµî °¢Á¾ À̹ÌÁö¸¦ Á¦ÀÛÇÏ´Â ¼ÒÇÁÆ®¿þ¾î·Î ÃÖ°íÀÇ º¤ÅÍ(µðÀÚÀο¡¼­ È®´ë³ª Ãà¼Ò ½Ã À̹ÌÁöÀÇ º¯È­°¡ ¾ø´Â ±×·¡ÇÈÆÄÀÏ)ÇÁ·Î±×·¥ÀÌ´Ù.
Photoshop Æ÷Åä¼¥Àº µðÀÚÀÎ Åø¿¡¼­ °¡Àå ÇÙ½ÉÀûÀÌ°í Áß¿äÇÑ ÅøÀÌ´Ù. À̹ÌÁöÀÇ ÇÕ¼º, ¹®ÀÚ µðÀÚÀÎ, ȨÆäÀÌÁö µî ¸ðµç µðÀÚÀÎ ÀÛ¾÷ÀÇ Çʼö ÇÁ·Î±×·¥À¸·Î ´Ù¾çÇÑ À̹ÌÁö ÇÕ¼º ¹× ÆíÁý ±â´É°ú ÇÊÅÍ, ä³Î È¿°ú¸¦ ÀÌ¿ëÇÏ¿© ¿©·¯ °¡Áö Ư¼öÇÑ È¿°ú¸¦ ³¾ ¼ö ÀÖ´Ù. ´Ü¼ø ½ºÅ³»Ó ¾Æ´Ï¶ó ÀÀ¿ë¿¹Á¦À» ÅëÇØ ½ºÅ³ ¼÷Áö¿Í µðÀÚÀÎ °¨°¢À» ÀÍÈù´Ù.
Auto CAD 2D 1 ÄÄÇ»Å͸¦ ÀÌ¿ëÇÑ ¼³°è ¶Ç´Â µðÀÚÀÎÀ» ÀǹÌÇÑ´Ù. 2Â÷¿øÀûÀÎ µµ¸éÀÇ ¼³°è¿Í µðÀÚÀÎÀ» ÁÖ·Î »ç¿ëÇϸç, ÇöÀç ¿ì¸®³ª¶óÀÇ Ä³µå½ÃÀåÀÇ 85%ÀÌ»óÀ» Â÷ÁöÇϴ ijµå°¡ ¹Ù·Î Autodesk»ç ÀÇ AutoCADÀÌ´Ù.
3D MAX 3d max´Â ´Ù¾çÇÑ ÀÎÅ׸®¾î¿Í Á¦Ç° µî ÇÁ·Î±×·¥À» ÅëÇÏ¿© ¸ðµ¨¸µ ÇÑ µÚ Mapping, Lighting, RenderingÀ» °ÅÃÄ µðÀÚÀÎÀ» ÇÏ°Ô µË´Ï´Ù. ½Ç³», °ÇÃà ÀÎÅ׸®¾î µðÀÚÀκо߿¡¼­ °¡Àå ¸¹ÀÌ »ç¿ëµÇ°í ÀÖÀ¸¸ç ´Ù¾çÇÑ ¿¹Á¦¸¦ ÇнÀÇÏ¿© âÁ¶ÀûÀÎ °ø°£¹®È­¸¦ âÃâÇϱâ À§ÇÑ ÀÛ¾÷ÀÇ ±âº» ¼öÇà ´É·ÂÀ» °®Ãßµµ·Ï ÇÕ´Ï´Ù.
3D MAX V-ray 1 3D MAX V-ray´Â ´Ù¾çÇÑ ÀÎÅ׸®¾î¿Í Á¦Ç° µî ÇÁ·Î±×·¥À» ÅëÇÏ¿© ¸ðµ¨¸µ ÇÑ µÚ Mapping, Lighting, RenderingÀ» °ÅÃÄ µðÀÚÀÎÀ» ÇÏ°Ô µË´Ï´Ù. ½Ç³», °ÇÃà ÀÎÅ׸®¾î µðÀÚÀκо߿¡¼­ °¡Àå ¸¹ÀÌ »ç¿ëµÇ°í ÀÖÀ¸¸ç ´Ù¾çÇÑ ¿¹Á¦¸¦ ÇнÀÇÏ¿© âÁ¶ÀûÀÎ °ø°£¹®È­¸¦ âÃâÇϱâ À§ÇÑ ÀÛ¾÷ÀÇ ±âº» ¼öÇà ´É·ÂÀ» °®Ãßµµ·Ï ÇÕ´Ï´Ù.
Portfolio Æ÷Æ®Æú¸®¿À °úÁ¤Àº ÀÛÇ°°úÁ¤À¸·Î ½Ã°¢, ÆíÁý, ±¤°í, »ê¾÷µðÀÚÀÎ °è¿­·Î Ãë¾÷À» Èñ¸ÁÇÏ´Â ÀÚ¿¡°Ô °¨°¢°ú âÀÇ·Â, ¹ß»ó µîÀ» ÀÍÇô ¿ì¼öÇÑ Æ÷Æ®Æú¸®¿À¸¦ Á¦ÀÛÇϴµ¥ ¸ñÀûÀÌ ÀÖ´Ù. ÇϳªÀÇ ÇÁ·ÎÁ§Æ®¸¦ ÁøÇàÇϴµ¥ À־ ü°èÀûÀÎ ÇÁ·Î¼¼½º°¡ ÁøÇàµÇ¾î¾ß Çϸç, ¹«¾ùº¸´Ùµµ ¼öÇà ´É·ÂÀ» °ü¸®ÇØ ÁÖ¸ç, Æ÷Æ®Æú¸®¿À Àü·«ÀÌ ¿ì¼öÇÏ°í ³ëÇÏ¿ì°¡ ¸¹Àº °­»çÀÇ Áöµµ°¡ °¡Àå Áß¿äÇÏ´Ù.

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Illustrator

1ÁÖ ÆæÅø ±âÃÊ ÀÌÇØ Á÷¼± °î¼± ±×¸®±â/¸ðÇüÅø, direct , selection ÀÌÇØ µµÇü±×¸®±â/ selection,knifeÆæ(+,-,^)ÀÌÇØ µµÇü º¯°æÇϱâ/Åø¹Ú½º È°¿ë /µµÇüº¯Çü Åø
Type ¹× ±×¶óÀ̵ð¾ðÆ®/ Blend ¼³¸í¹× ¸Þ´º¾ó object-blend¼³¸í/Mesh ¼³¸í¹× ¸Þ´º¾ó object-create gradient mesh/Clipping Mask, Compound-path /Pathfinder ¼³¸í
2ÁÖ path ¼³¸í/Transparency ¼³¸í/swatches - pattern ¹×attributes È°¿ë/stroke - dashed/graph ¹× ¸Þ´º object -graph ¼³¸í
Brush I Á¦ÀÛ¹× º¹»çÈ°¿ë calligraphic brush scatter/ Brush II art brush, pattern brush/Appearance-filter - distort styloes I/ ÇÊÅÍÈ°¿ë/symbol sprayer - ½Éº¼ÀÇ µî·Ï,º¯°æ

Photoshop

1ÁÖ Marpuee, Lasso Magic ,Move ,LayerÃþ ÀÌÇØ/ÆæÅø,copy,paste ±âº»ÆíÁý/Quick Mask Mode /Type ¹× ±×¶óµ¥À̼Ç/Dodge , Burn , Sponge¸¦ ÀÌ¿ëÇÑ ¸íµµÁ¶Àý
Blur,sharpen,smudge,Brush,stamp,history Brush toolÀÌ¿ëÇÑ À̹ÌÁö ¼öÁ¤ ¹× º¹±¸/Edit¸Þ´º-TransformÀ» È°¿ëÇÑ ÀÔü°¨ ÀÖ´Â °ø°£ÀÛ¾÷/select ¸Þ´º¿¡ ÀÇÇÑ È°¿ë/ Layers¸Þ´º MASk , Layer set/Layers¸Þ´º Blending Mode
2ÁÖ Layer StyleÀ» ÀÌ¿ëÇÑ ÀÔü¹®ÀÚ ÀÛ¾÷/Layer ¸Þ´º clipping Mask¸¦ È°¿ë/Filter¸Þ´º ÀÌÇØ¿Í ÀÀ¿ë/Filter¸Þ´º È°¿ëÀ» ÀÌ¿ëÇÑ »ç½ÇÀû Ç¥Çö/Filter¸Þ´º¸¦ È°¿ëÇÑ À̹ÌÁö º¯Çü
image-Mode Adjustments I ÀÌ¿ëÇÑ »ö»ó º¸Á¤/image-Mode Adjustments II µðÅ×ÀÏÇÑ À̹ÌÁö º¸Á¤ ÀÛ¾÷/¾×¼ÇÀ» ÅëÇØ ¹Ýº¹ÇÒ ÀÛ¾÷À» ÀúÀåÇÏ´Â ¹æ½Ä/Channels È°¿ë/°í±Þ¿¹Á¦

Auto CAD 2D

1ÁÖ STATUR BAR(GRID/SNAP/ORTHO)/ZOOM(¹èÀ²), PAN(È­¸éÀ̵¿)/Àý´ëÁÂÇ¥, »ó´ëÁÂÇ¥, »ó´ë ±ØÁÂÇ¥/LINE(¼±) /ERASE(Áö¿ì±â)/CIRICLE(¿ø), OSNAP(°´Ã¼½º³À)/ARC(È£)¡¤ OFFSET(°£°Ýº¹»ç), TRIM(ÀÚ¸£±â)/CHPROP(LT-¼±Å¸ÀÔ/LTS-¼±°£°ÝÁ¶Àý)/MOVE(À̵¿), COPY(º¹»ç)/LIMITS(µµ¸éÇÑ°è¼³Á¤)
ELLIPS(Ÿ¿ø), POLYGON(´Ù°¢Çü)/FILLET(¸ð±ï±â), CHAMFER(¸ðµû±â), RECTANG(»ç°¢Çü)/MIRROR(´ëĪº¹»ç)¡¤ SCALE(Ãàô), ROTATE(ȸÀü), STRETCH(´ÃÀ̱â) /BREAK(Àý´Ü), DIVIDE(µîºÐÇÒ), MEASURE(°Å¸®ºÐÇÒ)
2ÁÖ PLINE(Æú¸®¼±), PEDIT(Æú¸®¼±ÆíÁý), EXPLODE(ºÐÇØ)/DONUT(µµ³Ó), SOLID(»öÄ¥Çϱâ), FILL(»öä¿ì±â/»©±â), REGEN/HATCH(ÆÐÅϳֱâ) /ARRAY(¹è¿­º¹»ç)/MLINE(´ÙÁß¼±), MLEDIT(´ÙÁß¼±ÆíÁý)
BLOCK(¿À·ÁµÎ±â)/WBLOCK(ºÎºÐÀúÀå), INSERT(»ðÀÔ)/STYLE(¹®ÀÚ ½ºÅ¸ÀÏ ÁöÁ¤)/MTEXT(Àå¹®), DTEXT(´Ü¹®)/DDEDIT(¹®ÀÚ¼öÁ¤)LAYER(µµ¸éÃþ), LIST(°´Ã¼Á¤º¸), DIST(°Å¸®ÃøÁ¤)/DIMENSION(Ä¡¼ö±âÀÔ), Ä¡¼öº¯¼ö/LAYOUT(¹èÄ¡°ø°£), PLOT(ÇÃ·í¼³Á¤)/2Â÷¿ø ¸í·É¾î Á¾ÇÕ¿¬½À

3D MAX

1ÁÖ 3d MAXÀÇ ÀÌÇØ/È­¸é±¸¼º/±âº» Object ¸ðµ¨¸µ
ModifyÀÇ ÀÌÇØ ¹× ÆíÁý ¹× ¼öÁ¤/´Ù¾çÇÑ µå·ÎÀ× ¿¹Á¦ ¹× ½Ç½À/Modifier¸¦ ÀÌ¿ëÇÑ Object ¸ðµ¨¸µ
2ÁÖ Material EditorÀÇ ÀÌÇØ ¹× Àû¿ë/Camera Tools / ´Ù¾çÇÑ LightsÀÇ ÀÌÇØ/RenderÀÇ ÀÌÇØ ¹× Render SceneÀÇ ¼³Á¤
Iso Metric Á¦ÀÛ(Modeling/Mapping/Camera/Light)/ÃÖÁ¾ Render ¹× À̹ÌÁö Ãâ·Â

3D MAX V-ray

1ÁÖ V-rayÀÇ ÀÌÇØ/Material EditorÀÇ ¼³Á¤ ¹× ¸ðµ¨¸µ Àû¿ë/V-ray light ÀÌÇØ
V-ray Sun / V-ray CameraÀÇ ÀÌÇØ/ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-1 (Modeling/Mapping/Camera/Light)
2ÁÖ ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-2 (Modeling/Mapping/Camera/Light)
ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-3 (Modeling/Mapping/Camera/Light)/PhotoshopÀ» ÀÌ¿ëÇÑ Render Image ¸®ÅÍÄ¡ ¹× ·¹À̾ƿô ÀÛ¾÷

Portfolio

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CADÀÛ¾÷À» ¹ÙÅÁÀ¸·ÎÇÑ MAXÀÛ¾÷ : °¡±¸ ¸ðµ¨¸µ ¹× °ø°£ ·¹À̾ƿô/ÀçÁú.¶óÀÌÆà ȿ°ú ¹× ·»´õ¸µ

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