3D MAX

3D MAX

3d max´Â ´Ù¾çÇÑ ÀÎÅ׸®¾î¿Í Á¦Ç° µî ÇÁ·Î±×·¥À» ÅëÇÏ¿© ¸ðµ¨¸µ ÇÑ µÚ Mapping, Lighting, RenderingÀ» °ÅÃÄ µðÀÚÀÎÀ» ÇÏ°Ô µË´Ï´Ù. ½Ç³», °ÇÃà ÀÎÅ׸®¾î µðÀÚÀκо߿¡¼­ °¡Àå ¸¹ÀÌ »ç¿ëµÇ°í ÀÖÀ¸¸ç ´Ù¾çÇÑ ¿¹Á¦¸¦ ÇнÀÇÏ¿© âÁ¶ÀûÀÎ °ø°£¹®È­¸¦ âÃâÇϱâ À§ÇÑ ÀÛ¾÷ÀÇ ±âº» ¼öÇà ´É·ÂÀ» °®Ãßµµ·Ï ÇÕ´Ï´Ù.

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3D MAX

1ÁÖ 3d MAXÀÇ ÀÌÇØ/È­¸é±¸¼º/±âº» Object ¸ðµ¨¸µ
2ÁÖ ModifyÀÇ ÀÌÇØ ¹× ÆíÁý ¹× ¼öÁ¤/´Ù¾çÇÑ µå·ÎÀ× ¿¹Á¦ ¹× ½Ç½À/Modifier¸¦ ÀÌ¿ëÇÑ Object ¸ðµ¨¸µ
3ÁÖ Material EditorÀÇ ÀÌÇØ ¹× Àû¿ë/Camera Tools / ´Ù¾çÇÑ LightsÀÇ ÀÌÇØ/RenderÀÇ ÀÌÇØ ¹× Render SceneÀÇ ¼³Á¤
4ÁÖ Iso Metric Á¦ÀÛ(Modeling/Mapping/Camera/Light)/ÃÖÁ¾ Render ¹× À̹ÌÁö Ãâ·Â

3D MAX V-ray

1ÁÖ V-rayÀÇ ÀÌÇØ/Material EditorÀÇ ¼³Á¤ ¹× ¸ðµ¨¸µ Àû¿ë/V-ray light ÀÌÇØ
2ÁÖ V-ray Sun / V-ray CameraÀÇ ÀÌÇØ/ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-1 (Modeling/Mapping/Camera/Light)
3ÁÖ ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-2 (Modeling/Mapping/Camera/Light)
4ÁÖ ÀÎÅ׸®¾î °ø°£ ¸ðµ¨¸µ-3 (Modeling/Mapping/Camera/Light)/PhotoshopÀ» ÀÌ¿ëÇÑ Render Image ¸®ÅÍÄ¡ ¹× ·¹À̾ƿô ÀÛ¾÷

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